Keep killing every target you can as soon as they appear on your screen. You don't need to kill all of your pursuers, just the ones closest to the train. This will reload the rifle, giving you a bullet ready to fire as soon as you get to the next target. Stay informed about the latest on GTA V, GTA 6, Red Dead Redemption 2 and Rockstar Games, as well as new MyBase features! More reinforcements arrive right after this, so take cover under the ledge that Arthur runs to. Feel free to take a potent health cure if you found one earlier to make things a bit safer. Red Dead Redemption 2 Mods. Go and inspect these and Arthur will find a mixture of empty bottles of alcohol and empty flasks. Definitely. There are two places to climb, but the easiest one is to climb up the ladder that leads to the southern building. After you jump back on the train, there is only one more thing you need to do. Find Edith Downes within 1 minute 10 seconds. Keep activating Dead Eye, picking off a target, and then getting back into cover to give yourself a brief break and you shouldn't have too much trouble. Immediately pop out of cover, located a target, go into Dead Eye, and get a quick headshot. The most typical seems to be guy on the right just past the entrance, guy on the second floor, guy coming from the back left door, and then guy coming from the back right door. So now is a good time to start wrapping up anything you haven't done yet that you want to, as a lot of time sensitive missions are about to end. The bad news is Dutch and Micah will always ride in front of you and they tend to steal kills. The ride is uneventful, so dismount from your horse when you get there and walk over to Beau. You may have to deal with him as well depending on how helpful Micah and Dutch are, so just plan for it and if they kill him that’s just a bonus. Refuse, and again this mission will pop up after a six hour delay once that mission is finished. There will be at least one more near the marker at the very top and one more at the marker on the very bottom. There are only three Pinkertons at the top of the hill, so dispatch of them as quickly as you can. Kill the Pinkertons as they come over the hill. Going For Gold: If you're only going for 70 gold medals, this is a great candidate to skip. Just keep swimming at this point, and make your way to Dutch when he reaches out his hand from shore. You want to keep it as close to the yellow mark as possible. The Chapter 6 mission “Our Best Selves” which you get from Dutch is the mission that kicks off the Red Dead Redemption 2 point of no return. There will be two enemies on the long bridge that is above the train (picture below, right). Get off your horse when prompted and wait for the wagon to come around the corner. Stay on your horse for this next part, and ride directly east into the woods (image below, left). When you can, go to Annesburg and head to the mission marker to start things. There are much easier gold medals to snag coming up. The final two tend to come from the doors in the back left and back right corner. Going For Gold: This is a nice easy gold medal, but both gold medal requirements are quite tight on time. Run outside to get on your horse and then ride after Charles as he'll lead you to the canoes. The other requirements are very simple, but the time requirement is a real beast. Find a target, and if you're good pull off a headshot without Dead Eye. Just keep going into cover, taking a quick shot, then dropping back down. Go outside to meet back up with Charles and then climb on your horse. An friendly officer from the army comes in with news from Saint Denis, so he comes with for the ride as well. A shootout will start now, and fortunately you start it behind some crates. Be quick and you should be able to pull it off with some practice. Charles will take one of these horses and ride Eagle Flies back to his father. Keep whistling until your horse gets to you and then climb up and quickly ride to the objective marker. Stay a little off the road, and once the wagon passes you can begin riding again and pull up alongside of it. Apparently, Edith says Arthur's money is dirty (she's not wrong) and refused to take it. When they run up the hill you want to be a bit more careful. Move the cursor over to the guy's head for a clean headshot, or fire off a couple of rounds into his chest. Do not go down the middle of the street as you will have to fight too many enemies and you won't be able to get to Sadie unless you are absolutely perfect. The rest of the men will flee, and Arthur will give Archie some cash and a horse to get away on. This is another good time to use Dead Eye because you will be outnumbered and a lot of the soldiers will be running right at you. This is the easiest part of the fight, so if you want to conserve Dead Eye and minimize item usage, this is a good time to try to do it. Go. Use the quick method without Dead Eye as much as you can. Keep it trained on his head, and as soon as you hear Bill shoot, go into Dead Eye. Row towards the objective marker, and then when you get close to the boat paddle up along side it so everyone can climb aboard. So much for stealth. There will be a lot of enemies here, and most of them stay fairly mobile, so go for headshots on anyone that is out of cover. The hardest part of this mission, surprisingly, is during the horse escape. John and Arthur plant dynamite on the Bacchus Bridge in order to create a distraction and disrupt the army's transportation. Finishing exploring New Hanover, Ambarino, and the northern part of West Elizabeth (leave the southern part of West Elizabeth and New Austin for the Epilogue). Going For Gold: This mission is actually fairly tough, and strangely enough it isn't because either of the timed requirements. Always keep your scope close to her, and when she stops locate anyone nearby that is shooting at her. None of these enemies will appear behind, and as long as you are vigilant with the danger indicator from the mini-map you should be able to track them all fairly easily. This missions starts the "almost at the end of chapter" string of missions, and you'll need to complete both Favored Sons and The Fine Art of Conversation to trigger this mission marker. The bigger issue is a group of reinforcements that will make their way up the hill from the side. If you can get these two, you only need five more and you'll have plenty of targets to try on. If both of these were finished, you can find Sister Calderon in front of the church in Saint Denis asking for some food for the poor. Plant the dynamite and run back to the box. Alternate until John has the crate of dynamite. Keep following Dutch and he'll eventually make his way to the big administrative building for the Annesburg Mine. While your pals deal with the guy inside, you can sneak up behind him and knock him out as well. Enemies will keep spawning, and you can just keep shooting them as quickly as they spawn. Turn left on the bridge and there should be another three enemies just beyond it with a couple more to follow. The Red Dead Redemption 2 chapters break up the main story missions, and this guide is broken up similarly. No fibs. Weathers will call out his extremely pregnant wife, and Arthur will suddenly have some doubts. You need to know exactly where you’re going, and you need to execute your movement just about perfectly. Keep using Dead Eye for now until you use it up, and once these three guys are dead you want to ride back to the edge of the road. This is a time sensitive mission that can be completed either in Chapter 5 or Chapter 6. Jump back onto the train when prompted. There are three guys back here that can cause a lot of problems if left alive, so kill them as quickly as you can. The rest of the mission is just about keeping your accuracy above 70% and not dying. Because nothing is ever easy, you probably already expected there to be some men giving chase. Saving her falls to Arthur and Sadie. Most of the requirements are very easy, but the time limit is incredibly tight and the first five minutes of this mission or so is nothing but cutscenes and dialogues. This should give you the accuracy requirement you need. She will only stay in cover for ten or so seconds before saying this line, and that should be your cue that its time to move on. Prerequisite: A Fork in the Road AND high honor level. There will be enemies down by you and also some up at the top shooting down from the long hallway. Everything after this is fairly easy. With it, it is fairly straightforward and a bit more relaxing of a requirement after the crazy shootout you just went through. The soldiers will start arriving at this point. It will appear on your map no matter how far away you are as soon as it is available, so it is an easy way to check when your honor is high enough. Past the bridge you will find another two directly in front of you and another one on a bridge to the right. Each subsequent try you will have a better understanding of where you need to go and what you need to do. It'll likely take some practice to get, so keep trying. You can get a good head start though, and you should stop if the game indicates you need to return to Sadie. Press down one, and then when the next one lights up hold that one down instead. They won't attack you at the same time, so fortunately you'll only need to deal with one at a time during the fight. Once, you're ready, talk to Dutch in camp. And move on to the epilogue. Immediately activate Dead Eye when you see him, and kill the soldier with a headshot. There is no penalty for dying here, and for some reason the timer seems a bit more friendly after restarting from a checkpoint than it does from the first playthrough. Fortunately, the pursuit here isn't very intense and you can probably handle things without using too much Dead Eye. Again, the barn is weird because it is one of the few places in the game I could never get a consistent pattern on. The diagnosis isn't good, and Arthur has tuberculosis. With John assumed dead, and Abigail captured by Pinkertons, Dutch cuts them loose, and rides for Beaver Hollow. You can also get another ten or so headshots, so if you think you are close to your goal this is where you want to go. Charles and make sure you do get caught, you support our work and time, Flies... Directly east into the mission is short so if you want to use almost no Dead as... 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